When characters searched cargoholds or warehouses the game would always slow down. So, I made this random chart to speed things up a bit. I put a number of junky items on the list which always ticks off the players and makes a GM feel as though all is right with the world.
Again, this is based on the common RPG dice just to give more options. The chart is 1D100.
RANDOM SEARCH CHART - CARGOHOLD OR WAREHOUSE
1. Hydrospanner (1)
2. Plastic Shims (1d6 x 100, value 1d6 per 100)
3. Glowrod (1)
4. Syntherope (50')
5. Flame-Proof Suit (1)
6. Power Prybar (1)
7. General Exposure Suit (1)
8. Thermal Suit (1)
9. Sleeping Bag (1)
10. PolyTex Fabric (1 bolt, value 3d6)
11. Sub-Zero Parka (1)
12. Fusion Cutter (1)
13. Vacuum Suit (1)
14. Tool Harness (1)
15. Ball Bearings (1d6 x 1000, value 1d6 per 1000)
16. Light Power Generator (1)
17. Vibrosaw (1)
18. Single-Person Survival Tent (1)
19. O-Rings (1d6 x 1000, value 1d6 per 1000)
20. Worklight (1)
21. Plastic Shims (2d6 x 100, value 1d6 per 100)
22. Comlink (1)
23. Computer Tool Kit (1)
24. Beam Drill (1)
25. Two-Person Survival Tent (1)
26. Vibropick (1)
27. Emergency Space Suit (1)
28. Rations (1 person, 1 week)
29. Chronometer (1)
30. Hydrospanners (2d6)
31. Syntherope (100')
32. Imperial Uniform with Insignia (1)
33. Medium Power Generator (1)
34. Plasma Welder (1)
35. PolyTex Fabric (3d6 bolts, value 3d6 x # of bolts)
36. Thermal Suit (2)
37. Droid Tool Kit (1)
38. Vacuum Suit (2)
39. T'wilian Silk (1 bolt, value 6d6 x10)
40. Plastic Shims (3d6 x 100, value 1d6 per 100)
41. Casual Clothes (2 sets)
42. Four-Person Survival Tent (1)
43. Marcobinoculars (1)
44. Flares (6)
45. Ball Bearings (3d6 x 1000, value 1d6 per 1000)
46. Small Manifolds (6d6, value 2d6 per piece)
47. Sub-Zero Parka (2)
48. General Exposure Suit (2)
49. O-Rings (3d6 x 1000, value 1d6 per 1000)
50. Malforian Chocolate (1d6, value 2d6 x 100 per square)
51. Utility Space Suit (1)
52. Medpac (2)
53. Vehicle Tool Kit (1)
54. PolyTex Fabric (5d6 bolts, value 3d6 x # of bolts)
55. Breath Mask (1)
56. Pocket Computer (1)
57. Forest Camouflage Outfits (6 sets)
58. Six-Person Survival Tent (1)
59. Imperial Uniforms with Insignia (4)
60. Recording Rod (1)
61. Ammo Bandolier (1)
62. Syntherope (150')
63. Comlink (1d6)
64. Vacuum Suit (3)
65. Rations (1 person, 2 week)
66. Fusion Cutter (2)
67. Security Tool Kit (1)
68. T'wilian Silk (4 bolts, value 6d6 x10 x4)
69. Thermal Suit (3)
70. Small Manifolds (8d6, value 2d6 per piece)
71. Desert Camouflage Outfits (6 sets)
72. Data Plaque (6 empty)
73. Formal Clothes (2 sets)
74. Malforian Chocolate (2d6, value 2d6 x 100 per square)
75. Sub-Zero Parka (3)
76. Heavy Power Generator (1)
77. O-Rings (5d6 x 1000, value 1d6 per 1000)
78. Hydrospanners (4d6)
79. Rations (1 person, 6 weeks)
80. Sidrian Flame Gem (1, value 1d6 x 1000)
81. General Exposure Suit (4)
82. High-Quality Space Suit (1)
83. Comlink (2d6)
84. Medpac (2d6)
85. Medicines (2d6, value 100 per vial)
86. Ball Bearings (5d6 x 1000, value 1d6 per 1000)
87. Climbing Kit (2 harnesses, 10 carabineers, 200'rope)
88. Small Manifolds (10d6, value 2d6 per piece)
89. Imperial Uniforms with Insignia (8)
90. T'wilian Silk (6d6 bolts, value 6d6 x10 x # of bolts)
91. Armored Space Suit (1)
92. Computer Memory Banks (10 blank, value 1d6 x 1000 each)
93. Sidrian Flame Gems (1d6, value 1d6 x 1000 per gem)
94. Malforian Chocolate (3d6, value 2d6 x 100 per square)
95. Bounty Hunter Armor (1)
96. Medpac (3d6)
97. 3PO Unit Protocol Droid (1)
98. Ais Shimmer Cloth (4d6 bolts, value 2d6 x100 per bolt)
99. Kesseli Spice (2d6, value 1d4 x 1000 per square)
100. Sidrian Flame Gems (2d6, value 1d6 x 1000 per gem)
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