1/16/13

Star Trek Civilian Rules for the FASA Role-Playing System


Creating a Civilian Character

Determine attributes and background skills as usual.

Then have the character attend one or two universities. All depending on the experience level, of course. The option of attending the Daystrom Institute is available.

Also, the character could be created as a Starfleet officer and then resign at a certain rank. Just proceed with civilian career path after resignation.

Career Path

Number of positions is rolled as normal. Although, a player may wish to have more experience so they may roll a second time. Add the 2 rolls together. If the player is making a character whose race has a long lifespan more rolls can be added, but please consult with your GM.

For Attributes

INT 60+
-1 tour
LUC 60+
-1 tour
LUC 40 or less
+1 tour
For Destined Rank

Novice
-1 tour
Professional
No Modifier
Manager
+1 tour
Director
+2 tours
Expert
+3 tours
For Position, Cumulative

High Government, Head of Large Corporation
+3 tours
Low Government, Head of Small Corporation
+2 tours
Department Head
+1 tour
Recognized
+1 tour


Civilian Career Path Chart

Civilian positions are rolled as normal using the OER from the basic rule book. Same modifiers apply. 

Public positions are the most desirable. 

Starfleet positions mean the character is a civilian contractor. 

Private means the character is employed by a for-profit corporation. 

Length of the position is determined as normal. If the player feels the character would not move on to another position quickly, up to 4 length rolls can be applied to one position.

SECTOR
POSITION
-25 or less
-10 to -20
-5 to +5
+10 to +20
+25
Public







Research Group Explor. Vessel
1-30
1-10
1-10



Research Group/Think Tank
31-50
11-20
11-20



University Professor
51-70
21-30
21-30



Government: Non-Elected
71-90
31-40
31-40



Government: Elected
91-100
41-50
41-50


Starfleet







Exploration Vessel

51-60
51-60
1-10


Research Vessel

61-70
61-65
11-20
1-10

Colonization

71-80
66-70
21-30
11-20

Starfleet Academy

81-90
71-75
31-40
21-30

Star Base HQ Command

91-100
76-80
41-50
31-40
Private







Commerce Vessel


81-85
51-60
41-50

Research & Development


86-90
61-70
51-60

Colonization


91-95
71-80
61-70

Administration


96-100
81-100
71-100


Civilian Skill Advancement

INT 70+ - 2 skill rolls
LUC 70+ - 1 skill roll

For every 2 years on a Research Group Exploration Vessel – 1 skill roll

For every 2 years as University Professor or Starfleet Instructor – 1 roll on Instruction

For every 2 years on all Private positions – 1 skill roll on Trade and Commerce OR Economics

For every 2 years on a Commerce Vessel – 1 skill roll on Value Estimation OR Carousing OR Streetwise

For every 2 years at Star Base HQ Command or Government: Non-Elected – 1 skill roll on Administration

For every 2 years in Government: Elected – 1 skill roll on Political Science OR Law (same as government)

For every 2 years in a “Research” related position – 1 skill roll on Research

For every 2 years on a “Colonization” related position – 1 skill roll on 1 Planetary Science OR 1 Planetary Survival OR Civil Engineering OR Construction

For every 6 years of civilian service – 1 new skill at 1D10

4 comments:

Byteknight said...

There are rules already in the Trader Captains & Merchant Princes supplement, either 1st or 2nd edition, that deal with this. With a little tweaking, you can make a moon shuttle conductor and such.

What is missing are people who don't normally have careers travelling in space like merchant traders: academics, journalists, assistant/significan other of a main PC, etc.

LCS said...

I know. I created these rules to flow better with some of others I've created. Mostly, in hopes of quicker character generation for my player group.

I agree. I've tried to that some with these rules and also the universities I've created. I need to work on it though.

Anonymous said...

I just found your blog. I'm starting up a FASA Trek campaign; thanks for the site.

LCS said...

RobC - Glad you found the site! I have tons of custom rules posted, feel free to explore.

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