Creating a Civilian Character
Determine attributes and background skills as usual.
Then have the character attend one or two universities. All
depending on the experience level, of course. The option of attending the
Daystrom Institute is available.
Also, the character could be created as a Starfleet
officer and then resign at a certain rank. Just proceed with civilian career
path after resignation.
Career Path
Number of positions is rolled as normal. Although, a player
may wish to have more experience so they may roll a second time. Add the 2
rolls together. If the player is making a character whose race has a long
lifespan more rolls can be added, but please consult with your GM.
For Attributes
|
|
INT 60+
|
-1 tour
|
LUC 60+
|
-1 tour
|
LUC 40 or less
|
+1 tour
|
For Destined Rank
|
|
Novice
|
-1 tour
|
Professional
|
No Modifier
|
Manager
|
+1 tour
|
Director
|
+2 tours
|
Expert
|
+3 tours
|
For Position, Cumulative
|
|
High Government, Head of Large Corporation
|
+3 tours
|
Low Government, Head of Small Corporation
|
+2 tours
|
Department Head
|
+1 tour
|
Recognized
|
+1 tour
|
Civilian Career Path
Chart
Civilian positions are rolled as normal using the OER from the
basic rule book. Same modifiers apply.
Public positions are the most desirable.
Starfleet positions mean the character is a civilian contractor.
Private means
the character is employed by a for-profit corporation.
Length of the position
is determined as normal. If the player feels the character would not move on to
another position quickly, up to 4 length rolls can be applied to one position.
SECTOR
|
POSITION
|
-25
or less
|
-10
to -20
|
-5
to +5
|
+10
to +20
|
+25
|
Public
|
|
|
|
|
|
|
|
Research Group Explor. Vessel
|
1-30
|
1-10
|
1-10
|
|
|
|
Research Group/Think Tank
|
31-50
|
11-20
|
11-20
|
|
|
|
University Professor
|
51-70
|
21-30
|
21-30
|
|
|
|
Government: Non-Elected
|
71-90
|
31-40
|
31-40
|
|
|
|
Government: Elected
|
91-100
|
41-50
|
41-50
|
|
|
Starfleet
|
|
|
|
|
|
|
|
Exploration Vessel
|
|
51-60
|
51-60
|
1-10
|
|
|
Research Vessel
|
|
61-70
|
61-65
|
11-20
|
1-10
|
|
Colonization
|
|
71-80
|
66-70
|
21-30
|
11-20
|
|
Starfleet Academy
|
|
81-90
|
71-75
|
31-40
|
21-30
|
|
Star Base HQ Command
|
|
91-100
|
76-80
|
41-50
|
31-40
|
Private
|
|
|
|
|
|
|
|
Commerce Vessel
|
|
|
81-85
|
51-60
|
41-50
|
|
Research & Development
|
|
|
86-90
|
61-70
|
51-60
|
|
Colonization
|
|
|
91-95
|
71-80
|
61-70
|
|
Administration
|
|
|
96-100
|
81-100
|
71-100
|
Civilian Skill Advancement
INT 70+ - 2 skill rolls
LUC 70+ - 1 skill roll
For every 2 years on a Research Group Exploration Vessel – 1
skill roll
For every 2 years as University Professor or Starfleet
Instructor – 1 roll on Instruction
For every 2 years on all Private positions – 1 skill roll on
Trade and Commerce OR Economics
For every 2 years on a Commerce Vessel – 1 skill roll on
Value Estimation OR Carousing OR Streetwise
For every 2 years at Star Base HQ Command or Government:
Non-Elected – 1 skill roll on Administration
For every 2 years in Government: Elected – 1 skill roll on
Political Science OR Law (same as government)
For every 2 years in a “Research” related position – 1 skill
roll on Research
For every 2 years on a “Colonization” related position – 1 skill
roll on 1 Planetary Science OR 1 Planetary Survival OR Civil Engineering OR Construction
For every 6 years of civilian service – 1 new skill at 1D10
4 comments:
There are rules already in the Trader Captains & Merchant Princes supplement, either 1st or 2nd edition, that deal with this. With a little tweaking, you can make a moon shuttle conductor and such.
What is missing are people who don't normally have careers travelling in space like merchant traders: academics, journalists, assistant/significan other of a main PC, etc.
I know. I created these rules to flow better with some of others I've created. Mostly, in hopes of quicker character generation for my player group.
I agree. I've tried to that some with these rules and also the universities I've created. I need to work on it though.
I just found your blog. I'm starting up a FASA Trek campaign; thanks for the site.
RobC - Glad you found the site! I have tons of custom rules posted, feel free to explore.
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