1/11/12

FASA Star Trek Role-Playing Game Optional Rules: Land Claim Lottery


Land Claim Lottery
For every year of service after the academy a Starfleet character can enter the Land Claim Lottery. One roll per year of post-Academy Service after character creation in complete. (These are optional rules if GM's allow money in their campaigns.)

If the player rolls a 1-5 on a 1D100 the character wins land on a frontier planet.

If they win stop rolling. A character can only win once. If a character does not win the player can roll once per game year during play.

Players are encouraged create a backstory concerning the planets as well as the resources (climate type, minerals, etc.). The planets are considered to be recently colonized are at the edge of Federation space. Anything else should be up to the player and GM.

If the player wins roll 1D100 on the following chart:

1-10 – 100,000 square miles
11-20 – 90,000 square miles
21-30 – 80,000 square miles
31-40 – 70,000 square miles
41-50 – 60,000 square miles
51-60 – 50,000 square miles
61-70 – 40,000 square miles
71-80 – 30,000 square miles
81-90 – 20,000 square miles
91-100 – 10,000 square miles

 
Natural Resources

Natural resources on the land provide income. To receive income the character must sell the exploitation rights. If the character chooses not to do so he receives no income. If the character wishes to sell (some or all) the land the GM and the player should work together to arrive at a fair price.

Find the amount of land your character possesses on the chart below then roll 1D100.

100,000 square miles
1-20 - 10,000,000,000 credits plus 1,000,000,000 per year
21-50 – 1,000,000,000 credits plus 10,000,000 per year
51-100 - 100,000,000 credits plus 1,000,000 per year

90,000 square miles
1-20 - 9,000,000,000 credits plus 900,000,000 per year
21-50 - 900,000,000 credits plus 9,000,000 per year
51-100 - 90,000,000 credits plus 900,000 per year

80,000 square miles
1-20 - 8,000,000,000 credits plus 800,000,000 per year
21-50 - 800,000,000 credits plus 8,000,000 per year
51-100 - 80,000,000 credits plus 800,000 per year

70,000 square miles

1-20 - 7,000,000,000 credits plus 700,000,000 per year
21-50 - 700,000,000 credits plus 7,000,000 per year
51-100 - 70,000,000 credits plus 700,000 per year

60,000 square miles
1-20 - 6,000,000,000 credits plus 600,000,000 per year
21-50 - 600,000,000 credits plus 6,000,000 per year
51-100 - 60,000,000 credits plus 600,000 per year

50,000 square miles
1-20 - 5,000,000,000 credits plus 500,000,000 per year
21-50 - 500,000,000 credits plus 5,000,000 per year
51-100 - 50,000,000 credits plus 500,000 per year

40,000 square miles
1-20 - 4,000,000,000 credits plus 400,000,000 per year
21-50 - 400,000,000 credits plus 4,000,000 per year
51-100 - 40,000,000 credits plus 400,000 per year

30,000 square miles
1-20 - 3,000,000,000 credits plus 300,000,000 per year
21-50 - 300,000,000 credits plus 3,000,000 per year
51-100 - 30,000,000 credits plus 300,000 per year

20,000 square miles
1-20 - 2,000,000,000 credits plus 200,000,000 per year
21-50 - 200,000,000 credits plus 2,000,000 per year
51-100 - 2,000,000 credits plus 200,000 per year

10,000 square miles
1-20 - 1,000,000,000 credits plus 100,000,000 per year
21-50 - 100,000,000 credits plus 1,000,000 per year
51-100 - 10,000,000 credits plus 100,000 per year

5 comments:

Byteknight said...

Is this supposed to replace their Starfleet pension? A lot of people who played a merchant campaign were usually ex-Starfleet and they used their retirement money or savings to buy or give a deposit on their first merchant ship. A mission class, if I remember correctly, cost 6 million credits.

If terrain is given on a colony world, there should be stipulations about adding value to the land (building a building, a farm etc) within a certain period of time or else risk losing the land.

A 100,000 a year + income seems like a lot. A lot of people in the Federation would apply in droves to colonize these worlds for that kind of money. It makes more sense for the UFP to lease these worlds to mining, agricorp companies, rather than doing the paperwork for thousands and thousands of colonists that they must then protect.

Just some thoughts.

LCS said...

Great thoughts!

I'm still working with this quite a bit and haven't got to play with it yet.

It is a lot but since not many will win (only a 5% chance for each year of service) I was figuring the reward should be great. Like winning the lottery.

I do like the idea of working in a way they could lose th land. I'll think about adding that.

Byteknight said...

One more thought... a 20 year veteran has a 100% chance of winning the lotto. 4 years in the Academy, and just 16 years in service doesn't seem like much to get an automatic lotto win. Perhaps 1% a year or every 2 years would be better.

LCS said...

Hmmm... Good Idea. I may go with something like that. Thanks, man.

Allen Shreffler said...

Actually, a 5% chance per year is NOT cumulative; it stays 5% whether it's for 1 year or 100.

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