I decided to post my character for our FASA Star Trek role-playing game campaign.
Captain Fowler Garrett is Deltan/Human. His father is Australian. His mother and father separated when he was 12. Fowler was raised on an asteroid mining ship mainly by his father. He attended high school on the planet Independence Core where his Deltan half got him into some trouble.
Fowler settled down and attended the University of New Paris taking a degree in Archeology and Anthropology.
He joined Starfleet and attended the Academy. He become an outstanding and popular officer raising through the ranks quickly.
Check out his quarters and his Ready Room.
4/2/11
Writing Side Game for FASA Star Trek
Ever want to add a little extra to your RPG experience? Ever wish your Star Trek character could be an author?
Here's rules for a side game to do just that.
Writing Side Game Rules
During character creation a player should choose a writing related Artistic Expression Skill. It should at least be "writing" but more specific skills can be chosen like "poetry", "short story writing" or "Andorian laments." (We've had one character with "Epic Klingon Poetry.") Usually, the less specific skill is chosen so the character can switch forms like fiction to non-fiction and so on.
The rating in that skill must then be raised to 40 or higher for the character to be able to write at a professional level.
If the character emerges from character creation with a writing skill 40 or higher he could have written books in the past. The player adds together the years of active service and then divides by two. That number will be how many attempts at writing a book the character has.
Usually, after an adventure or mission the GM allows the character to write one book. You can work with this and see how it fits into the time passing in your campaign.
Writing Rolls
The player rolls against his writing skill rating to see if he was successful. If the roll fails the manuscript is not published. If the roll is successful the work is published.
A player can use other skills for a chance of gaining modifiers to the roll. GM's should let the player select no more than three skills that relate to the subject of the book and have a rating of 40 or higher. Successful rolls against those skills each give a modifier of -10. So a player could have a total of -30 to his writing roll. (LUC can be used as one of the three skills.)
If the writing roll is successful, roll on the following chart:
1-10 - Best Seller
11-30 - Good Seller
31-60 - Modest Seller
61-00 - Poor Seller
Each Best seller increases the odds of having another Best Seller by 10%.
If you're playing with money a monetary award can be attached to each level. If not the character just enjoys the prestige of being an author. (Clever GM's have worked this into missions adding even more to the playing experience.)
This is just a loose system that I'm still playing with feel free to adapt it to your needs and likes.
Here's rules for a side game to do just that.
Writing Side Game Rules
During character creation a player should choose a writing related Artistic Expression Skill. It should at least be "writing" but more specific skills can be chosen like "poetry", "short story writing" or "Andorian laments." (We've had one character with "Epic Klingon Poetry.") Usually, the less specific skill is chosen so the character can switch forms like fiction to non-fiction and so on.
The rating in that skill must then be raised to 40 or higher for the character to be able to write at a professional level.
If the character emerges from character creation with a writing skill 40 or higher he could have written books in the past. The player adds together the years of active service and then divides by two. That number will be how many attempts at writing a book the character has.
Usually, after an adventure or mission the GM allows the character to write one book. You can work with this and see how it fits into the time passing in your campaign.
Writing Rolls
The player rolls against his writing skill rating to see if he was successful. If the roll fails the manuscript is not published. If the roll is successful the work is published.
A player can use other skills for a chance of gaining modifiers to the roll. GM's should let the player select no more than three skills that relate to the subject of the book and have a rating of 40 or higher. Successful rolls against those skills each give a modifier of -10. So a player could have a total of -30 to his writing roll. (LUC can be used as one of the three skills.)
If the writing roll is successful, roll on the following chart:
1-10 - Best Seller
11-30 - Good Seller
31-60 - Modest Seller
61-00 - Poor Seller
Each Best seller increases the odds of having another Best Seller by 10%.
If you're playing with money a monetary award can be attached to each level. If not the character just enjoys the prestige of being an author. (Clever GM's have worked this into missions adding even more to the playing experience.)
This is just a loose system that I'm still playing with feel free to adapt it to your needs and likes.
4/1/11
Enterprise Captain's Quarters
I designed the Captain's Quarters for my captain character. The scale is off a bit in some places, but the idea comes across.
These are the quarters of Captain Fowler Garrett and his wife, Irulan. I created them for a FASA Star Trek role-playing game campaign. The vessel is the USS Enterprise NCC 1701-I. The windows on the port side look out into space. The balconies overlook the Green Ring.
The layout can also serve a template for three bedroom Staterooms aboard our vessel. (Minus unique features of course.)
For more background info check out the Ready Room.
Details:
Most of the quarters reflect Irulan's tastes who is a civilian diplomat and a painter. She has decorated the rooms with her own artwork and some of her brother's who is a renown sculptor. She has claimed the two smaller bedrooms making one her office and other her art studio.
Fowler has kept the library as his own sanctuary. It serves as his off-duty office and is where he writes most of his books. The forward wall contains many books and ancient earth nautical navigation instruments that he has collected. The display is capped off with a magnificent antique globe of Earth. In the forward port corner is a 3-D chess table for his weekly games with Commander Emet, his first officer.
The Reading Well serves as his "Man Cave" and contains many books. It is his favorite place to play his guitar.
Qel'Narin Takes a Break
Qel'Narin is quite busy with all his galactic duties, so he needs a bit of a holiday. But don't worry, the Observer of Earth will return soon in all his sarcastic glory.
3/30/11
Enterprise Ready Room for Star Trek RPG (FASA) Campaign
Okay, so being able to play FASA's Star Trek RPG again may have gone to my head. I designed a lavish Ready Room for my Captain character. The design may be a bit over the top. But, hey, this is my fantasy!
Ready Room
USS Enterprise NCC 1701-I
The Ready Room roughly divides into three sections: Office, Conference and The Pit (as Captain Garrett likes to call it).
The Office area contains a love seat and a chair for more comfortable interviews. Captain Garrett's desk is surrounded by a bookcase featuring his favorite volumes and artifacts he's collected from various dig sites.
The sunken Conference area allows the Captain to be briefed on important matters at times when meeting in the main conference room is impractical. The centerpiece is a table that's top is a slice from the heart of an ancient oak tree. It was finely crafted by Captain Garrett's father, David.
The Pit is a sunken and secluded retreat from the demands of commanding a ship the size of the Enterprise. It contains a couch and two large chairs which makes it perfect for moments of relaxation as well as more intimate meetings with key staff. It is surrounded by bookcases and aquariums that are capped with a mahogany shelf. The aquariums are populated with saltwater fish from earth. The bookcases are filled with favored books and artifacts from his travels.
Main Artwork
Artwork #1 - A stunning photograph of Machu Picchu.
USS Enterprise Two Mast Model
USS Enterprise World War II Model with Aircraft and Personnel
Life-size Terracotta Warrior - A gift from the University of New Paris' Archeological Department for giving a commencement address.
Statue - A bust of Julius Caesar - A gift from Captain Data for faithful and devoted service as a first officer.
Ready Room
USS Enterprise NCC 1701-I
The Ready Room roughly divides into three sections: Office, Conference and The Pit (as Captain Garrett likes to call it).
The Office area contains a love seat and a chair for more comfortable interviews. Captain Garrett's desk is surrounded by a bookcase featuring his favorite volumes and artifacts he's collected from various dig sites.
The sunken Conference area allows the Captain to be briefed on important matters at times when meeting in the main conference room is impractical. The centerpiece is a table that's top is a slice from the heart of an ancient oak tree. It was finely crafted by Captain Garrett's father, David.
The Pit is a sunken and secluded retreat from the demands of commanding a ship the size of the Enterprise. It contains a couch and two large chairs which makes it perfect for moments of relaxation as well as more intimate meetings with key staff. It is surrounded by bookcases and aquariums that are capped with a mahogany shelf. The aquariums are populated with saltwater fish from earth. The bookcases are filled with favored books and artifacts from his travels.
Main Artwork
Artwork #1 - A stunning photograph of Machu Picchu.
Artwork # 2 - A stone panel featuring Assyrian archers.
Artwork # 3 - A photograph of the mysterious ruins of Sacsayhuaman.
USS Enterprise Two Mast Model
USS Enterprise World War II Model with Aircraft and Personnel
Life-size Terracotta Warrior - A gift from the University of New Paris' Archeological Department for giving a commencement address.
Celtic Wall Hanging
Statue - A bust of Julius Caesar - A gift from Captain Data for faithful and devoted service as a first officer.
Background:
Our campaign takes place about 50 years after the events in Nemesis.
The Enterprise-I is a huge city in space modeled somewhat after the D. The saucer section is punctuated by a large multi-deck atrium called "The Green Ring." It forms a beautiful park system for the enjoyment of the crew, but also serves as a hub for scientific endeavors involving plant life from across the galaxy.
Total personnel numbers 5,884 with about 1,700 of those being civilians.
The Federation is in an era of great exploration and the new Enterprise class flagship reflects that spirit of wonder and adventure.
Captain Fowler Garrett is Deltan/Human. His father is Australian. His mother and father separated when he was 12. Fowler was raised on an asteroid mining ship mainly by his father. He attended high school on the planet Independence Core where his Deltan half got him into some trouble.
Fowler settled down and attended the University of New Paris taking a degree in Archeology and Anthropology.
He joined Starfleet and attended the Academy. He become an outstanding and popular officer raising through the ranks quickly.
Background:
Our campaign takes place about 50 years after the events in Nemesis.
The Enterprise-I is a huge city in space modeled somewhat after the D. The saucer section is punctuated by a large multi-deck atrium called "The Green Ring." It forms a beautiful park system for the enjoyment of the crew, but also serves as a hub for scientific endeavors involving plant life from across the galaxy.
Total personnel numbers 5,884 with about 1,700 of those being civilians.
The Federation is in an era of great exploration and the new Enterprise class flagship reflects that spirit of wonder and adventure.
Captain Fowler Garrett is Deltan/Human. His father is Australian. His mother and father separated when he was 12. Fowler was raised on an asteroid mining ship mainly by his father. He attended high school on the planet Independence Core where his Deltan half got him into some trouble.
Fowler settled down and attended the University of New Paris taking a degree in Archeology and Anthropology.
He joined Starfleet and attended the Academy. He become an outstanding and popular officer raising through the ranks quickly.
Star Trek Mistakes
Here are a few crazy videos I stumbled across on YouTube. Some of the "mistakes" are just nitpicking. Some are just movie and TV junk. But some are downright hilarious.
I never noticed the paper in "Elementary, Dear Data." But I remember watching "Where Silence Has Lease" for the first time when it aired thinking why did they just drop "The Immunity Syndrome?"
I never noticed the paper in "Elementary, Dear Data." But I remember watching "Where Silence Has Lease" for the first time when it aired thinking why did they just drop "The Immunity Syndrome?"
3/28/11
Hobbit Begins Filming
After many delays filming began on The Hobbit this week. And I'm excited! I want this to be good.
Check out this article for cast and other info.
PRODUCTION BEGINS IN NEW ZEALAND ON “THE HOBBIT,” PETER JACKSON’S TWO FILM EPIC ADAPTATION OF J.R.R. TOLKIEN‘S TIMELESS CLASSIC
Check out this article for cast and other info.
PRODUCTION BEGINS IN NEW ZEALAND ON “THE HOBBIT,” PETER JACKSON’S TWO FILM EPIC ADAPTATION OF J.R.R. TOLKIEN‘S TIMELESS CLASSIC
3/25/11
Do Deltan Males have Hair?
We all know Detlan females are bald, but what about males? This leads us to one of life's unending questions: Do Deltan males have hair?
It seems at one point they were supposed to have hair, but things changed along the way somewhere. Several novels claimed Detlan males have crazy long hair. Several aliens in the feature films started as Deltans, but are now referred to as Efrosians.
A Deltan male? Or Efrosian?
The president is Efrosian? Maybe Efrosian Deltan?
Could his wife be bald under that headgear?
It seems the Efrosians have carried the day and Deltan males are bald. Though, we may never know the truth.
More on the topic:
Deltans - Memory Alpha and Memory Beta
Efrosians - Memory Beta and Memory Alpha
The Truth about Efrosians - An amazing article on the topic pulling together information from a number of sources.
It seems at one point they were supposed to have hair, but things changed along the way somewhere. Several novels claimed Detlan males have crazy long hair. Several aliens in the feature films started as Deltans, but are now referred to as Efrosians.
A Deltan male? Or Efrosian?
The president is Efrosian? Maybe Efrosian Deltan?
Could his wife be bald under that headgear?
It seems the Efrosians have carried the day and Deltan males are bald. Though, we may never know the truth.
More on the topic:
Deltans - Memory Alpha and Memory Beta
Efrosians - Memory Beta and Memory Alpha
The Truth about Efrosians - An amazing article on the topic pulling together information from a number of sources.
3/24/11
Cartoon Network's Lineup Revealed
Cartoon Network unveils it's new lineup of shows. And it looks good! Quite a slate of shows including a Thundercats reboot.
Here are some of the other titles:
The Problem Solverz
Secret Mountain Fort Awesome
The Amazing World of Gumball
The Looney Tunes Show
Level Up
Green Lantern: The Animated Series
DC Nation
How to Train Your Dragon
RedaKai: Conquer the Kairu
Lego Ninjago
Read more about the shows.
New Falling Skies Trailer
Check out the new trailer for the alien invasion TV show Falling Skies.
I'm looking forward to this show. Though, I'm a little concerned. I just hope they cover some new ground.
Star Trek: Qel'narin - "The Galileo Seven"
Qel'Narin reaches back into TOS to give us another gem of a review.
3/23/11
Pirates of the Caribbean: On Stranger Tides (Trailer 2011)
Certainly a must see. I love the screenwriters Ted Elliott and Terry Rossio. I love Depp. I love pirates!
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