2/26/11
Betazed University of Psychology and Psionics for FASA Star Trek: RPG
More university rules for FASA's Star Trek RPG.
These are for characters wishing to be Ship's Counselors, who would most likely be Betazoid. But Deltans could attend these programs since they are telepaths.
Of course, Humans could attend the University and be counselors, but would not have the empathic or telepathic advantage.
Vulcans would be a fansinating choice, but hard to play. They have all the mental abilities, but how do they relate to the emotional well being of the crew?
As GM work with the player to create an awesome character.
Betazed University of Psychology and Psionics
Four year doctorate prior to entering Starfleet Academy.
Gen Eds
Computer Operation 20
Artistic Expression 15
Language 15
General Philosophy 10
Betazoid Literature 20
Betazoid Music 20
Any Two Culture/History Skills 10
Five Outside Electives 10
Choose ONE School
School of Psychology
Two Related Majors 40 (Any Psychology)
Two Related Minors 20 (Any Psychology OR Social Science)
Two Other Fields at 10 (Any Trivia, Psychology OR Social Science)
Instruction 10
Neg/Dip 20
School of Psychiatry
Any Psychology 40
Any General Medical 40 (Must be same race as Psych)
Two Related Minors 20 (Any Trivia, Medical, Social OR Life Sciences)
Two Other Fields at 10 (Any Trivia, Medical, Social OR Life Sciences)
Instruction 10
Neg/Dip 20
Advanced Study (Both schools receive adv study)
Advanced Training INT/10 round down 1d10 (Must be a skill already possessed)
Special Rules
Some players may not wish to attend Starfleet Academy, but still wish to serve as counselors. These rules help create that type of character.
The program is an eight year undergrad and doctorate combined.
After graduation characters enter Starfleet with the rank of Lt., but it is honorary. An honorary rank means the character is afforded the respect and privilege of the rank but not the authority. This means a ship's counselor with the honorary rank of Commander would have to obey the orders of an Ensign in all non-health related matters.
Character creation would proceed like so: Create attribute scores and pre-academy skills according to the rulebook. Skip the Academy, Cadet Cruise, Department Head and Command School sections and use the skill table below. Then continue with the post- academy experience until character is complete (including skill advancement).
Betazed University of Psychology and Psionics - Advanced Civilian Program
Gen Eds
Computer Operation 40
Artistic Expression 30 (Any combination)
Language 30 (Any combination)
General Philosophy 10
Betazoid Literature 20
Betazoid Music 20
Betazed Cult/Hist 15
Betazed Law 15
Any Two Culture/History Skills 10
Federation Cult/Hist 10
Federation Law 5
Instruction 10
Leadership 10
Fifteen Outside Electives 10
Choose ONE School
School of Psychology
Four Related Majors 40 (Any Psychology)
Four Related Minors 20 (Any Psychology OR Social Science)
Four Other Fields at 10 (Any Trivia, Psychology OR Social Science)
20 Divided between any skills new or possessed
Neg/Dip 30
Language 30 (Any combination)
School of Psychiatry
Any Two Psychology 40
Any Two General Medical 40 (Must be same race as Psych)
Four Related Minors 20 (Any Trivia, Medical, Social OR Life Sciences)
Four Other Fields at 10 (Any Trivia, Medical, Social OR Life Sciences)
20 Divided between any skills new or possessed
Neg/Dip 30
Language 30 (Any combination)
Advanced Training (Both schools receive adv study)
Advanced Training INT/10 round down X2 1d10 (Must be a skill already possessed)
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6 comments:
Why would Ph.D's enter the Academy instead of being commissioned like you see in today's military?
Good question.
The way the FASA game is set up the Academy works like a "space school" prepearing characters with certain skills needed on a starship. Then Branch School prepares them for their position (which is never mentioned in any canon Star Trek).
So, I've been viewing the Academy something like boot camp which everyone must attend. I know this isn't realistic at all, but without rewriting the entire character creation process I haven't found a way around it.
If a character goes to university but skips the Academy they really aren't prepaered to live on a ship. I thought of making a shorter space school, but then everyone wants to take that and it causes a lot of confusion.
The logical choice is to have a Ph.d attend the Academy but skip Branch School. But, my players didn't like this at all. Usually the ones coosing the university route are Science, Medical and Engineers and they need so many skills. I just watch them and make sure they spread out the points.
Does that make any sense?
I think Ph.ds can enter into a Starfleet Officer Candidate School similar to today. Starfleet Academy is supposed to be like West Point or Annapolis. The Army and Navy of today is filled with OCS officers, with only the cream being ring-knockers( graduates of West Point or the Academy).
I regret that FASA never got around to making their Civilian Supplement like they said they would.
I agree, but the system really isn't set up for it like I said. So, I tried to apply a patch. It's imperfect, but most of my players have enjoyed it.
I know I would have loved a civilian supplement.
BTW, Challenge magazine in the 90s had an article on revised FASA NG generation and one on enlisted men. It might help in your House character generation rules. If you give me your email address, I can mail you the articles.
I haven't played since the NG heresy aired in 87, but I always kept an eye out for FASA trek related articles.
lithiumcrackingstation(at)gmail.com
Thanks!
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